![]() ![]() Anti-Airs used against Sensei can be devastating for 4 of his units: Infantry, Mech, B-Copter, and T-Copter his APC won't get OHK but can't be the only relied unit to carry the team. This can help the player out a lot on pre-deployed maps, where the player would otherwise not be able to build any more units.ĭue to specializing in 5 units, Sensei is a rather one-dimensional CO. Like Hachi, his power allows him to acquire more units even if he does not control any factories, allowing him to bypass the rules of the game. Having such strong infantry makes capturing cities much easier for him, and makes interrupting other captures easier. Sensei has the capability to overwhelm opponents with mass swarms of infantry, and obscenely strong infantry at that. Sensei's CO powers allow him to easily outnumber his opponents, aside from Hachi, the only CO able to keep up with Sensei in unit count. For most the things that his infantry cannot hit, he has extremely powerful Battle Copters to boot. Sensei: "Ha ha ha! You're such the businessman."Ī soldier spammer by nature, Sensei has a reputation for being very difficult and very annoying. Hachi: "Shop till you drop! Or until I drop you!" "Looks like I still got it! Take that, whippersnapper!" ![]() Grimm: "Escape? Gwar har har har har! Sensei, we still need you back home! If you die on us, we're in big trouble! You're going home if I have to pick you up and carry you!" If the battle ends poorly, you must escape! I can't outlive my finest student!" If you agree to train the rest of these rookies, I can finally die happy. You've grown quite a bit during these battles. "Don't think you weren't askin' for this." "You put up a good fight! Your future's looking good." "Oh, time to switch, eh? Boy, that was quick." "Ha ha hah! This will be a crushing victory!" "I've still got what it takes to defeat you youngsters!" "You put up a good fight, but this is the end!" Transport units have +1 movement.Ĭopter Command: Increases the firepower of all battle copters to 180% and creates Infantry units with 9 HP at every allied city, ready to move.Īirborne Assault: Increases the firepower of all Battle Copters to 180% and a Mech unit with 9 HP is created on every allied city, ready to move. All naval units suffer a 10% attack penalty. Overall: CO Powers Helicopter ATK +75% -> +80%įoot Soldiers have +10% attack.CO Powers have global +10% ATK boost again.Global mechanic: Mech charging 3000G (~0.33 Stars) -> 0.4 Stars.Global mechanic: Infantry charging 1000G (~0.11 Stars) -> 0.4 Stars (results in CO Power "Copter Command" self-feeding).Transport units have +1 movement.Ĭopter Command: Increases the firepower of all battle copters to 175% and creates Infantry units with 9 HP at every allied city, ready to move.Īirborne Assault: Increases the firepower of all Battle Copters to 175% and a Mech unit with 9 HP is created on every allied city, ready to move. Vehicles and naval units suffer a 10% attack penalty. Adder is perhaps the most notable example of this.įoot Soldiers have +40% attack. Sensei is not fond of disrespectful opponents who underestimate him because of his age, or opponents who disregard his advice. Despite the reputation he has garnered as an "unbeatable" CO, Sensei appreciates it quite modestly. If pressured to do so, Sensei will fight only to defend people and country he cares about. However, this is not to say that Sensei is lazy. Sensei has a good sense of humor and likes to relax. He gives plently of combat advice to the younger COs, advice that he gathered up from long years of fighting. Sensei is generally very laid-back and actually prefers not to fight in combat. Sensei also wears brown shoes and has some sort of green insignia on his collar. ![]() He has a parachute pack attached to the front of his body, held in place by many buckles. Sensei is an elderly paratrooper wearing an orange jumpsuit and a brown helmet with aviator goggles. ![]()
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